@nanoUFOM to GamesEnglish • 23 days ago[Second Wind] Game Devs Lying to You is A Good Thing, Actually | Design Delvewww.youtube.comexternal-linkmessage-square53arrow-up156arrow-down115
arrow-up141arrow-down1external-link[Second Wind] Game Devs Lying to You is A Good Thing, Actually | Design Delvewww.youtube.com@nanoUFOM to GamesEnglish • 23 days agomessage-square53
minus-square@KlearlinkEnglish2•22 days ago I can’t think of one that actually makes failure impossible. Cookie Clicker. If it qualifies as a game.
minus-square@[email protected]linkfedilinkEnglish0•22 days agoBut the way that you can’t lose has nothing to do with adaptive difficulty, IIRC.
minus-square@KlearlinkEnglish2•22 days agoSure. Just thinking about games with no loss condition at all. It’s kinda rare.
Cookie Clicker. If it qualifies as a game.
But the way that you can’t lose has nothing to do with adaptive difficulty, IIRC.
Sure. Just thinking about games with no loss condition at all. It’s kinda rare.