Two weeks ago, the studio released the acclaimed VR platformer Max Mustard for Playstation VR 2. It was first released for Meta Quest six months ago and on Steam on 16 October.

In a Reddit post, the studio thanked PSVR 2 players for the positive reception of the VR game, writing

“Now we all know that the PSVR2 hasn’t quite received the attention or hardware sales it truly deserves, with approximately 2,000,000 units shipped (10% that of Quest). Despite being a fraction of the market, Max Mustard has sold BETTER on PSVR2 during the first two weeks of launch than it did on Meta Quest. We thought this was an interesting statistic that breaks the norm of what the industry is seeing.”

It’s unclear where this number comes from. VR studios like Toast Interactive should know the approximate size of the ecosystems they develop for, so it’s unlikely the numbers are completely made up. Meta is known to have sold more than 20 million Quest headsets by March 2023.

  • yonder
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    3 days ago

    I would have a guess that 2 factors are at play here:

    1. There is not much content available for the PSVR 2 meaning that each game receives more attention than it would on the quest store.
    2. The quest platform feels more like a mobile platform where people tend to hesitate to buy games and instead use free to play games instead. This means quest users are probably using VRchat and Rec Room instead of buying full blown games.