nanoUFOM to GamesEnglish · 13 hours agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square15fedilinkarrow-up127arrow-down12cross-posted to: [email protected]
arrow-up125arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFOM to GamesEnglish · 13 hours agomessage-square15fedilinkcross-posted to: [email protected]
minus-squareryathallinkfedilinkEnglisharrow-up2·3 hours agoThat’s how live service games work. The vast majority don’t make money. It’s a go viral or die market.
That’s how live service games work. The vast majority don’t make money. It’s a go viral or die market.