inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 20 hours agoCritical Role's plans to make a videogame have become an 'active pursuit', says CEO Travis Willingham, after almost 10 years of growing a D&D campaign into a full-on franchisewww.pcgamer.comexternal-linkmessage-square23fedilinkarrow-up1110arrow-down17cross-posted to: [email protected]
arrow-up1103arrow-down1external-linkCritical Role's plans to make a videogame have become an 'active pursuit', says CEO Travis Willingham, after almost 10 years of growing a D&D campaign into a full-on franchisewww.pcgamer.cominclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 20 hours agomessage-square23fedilinkcross-posted to: [email protected]
minus-squareValencialinkfedilinkEnglisharrow-up6·14 hours agoDo they need to outshine bg3? Releasing a crpg based on their characters and world I’m sure would do well enough with their audience. I’m imagining just pillars of eternity 2 with a critical role skin.
Do they need to outshine bg3? Releasing a crpg based on their characters and world I’m sure would do well enough with their audience. I’m imagining just pillars of eternity 2 with a critical role skin.