I wanted to get myself a BigScreen VR for Christmas. In order to get one, you need to do a 3d depth face scan using an IOS device that has privacy settings and content blockers set to as permissive as possible. Except even after doing that it doesn’t work. The solution literally listed on the customer support site was to either try someone else’s IOS device, or to fucking drive to an Apple Store and hope they let u plug ur email into their germy, who knows what software’s running on it, demo iPhones and hope it successfully runs their shitty WebKit app.

Couldn’t get the face scan working, definitely not gonna plug my email into a demo iPhone, and I’m pretty sure I don’t live near an Apple Store anyways.

BigScreen can get fucked, stick with Steam Index VR

  • yonder
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    3 days ago

    I understand why they have the requirement: They want a 3d model of your face that they know is good enough so that they can make the facial interface.

    What I don’t understand is why do they not accept a 3d model you create yourself? Using photogrammetry and a friend, it would not be too difficult to get a good 3d model of your face. Heck, they could even do a service where you send the photos of your face directly to Bigscreen where they process it for an extra fee. Boom, now there is no iPhone requirement to buy the product.

    • Albbi@lemmy.ca
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      3 days ago

      Boom, now there is no iPhone requirement to buy the product.

      I mean, that’s totally the point. Apple loves their walled garden.

      • Romkslrqusz@lemm.ee
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        3 days ago

        I don’t know that it is. BigscreenVR is not an Apple product, so your comment doesn’t feel particularly relevant.

        They probably chose iPhones because they’re the most common device that has the capacity to get a 3D scan of someone’s face. They’re probably able to get semi-consistent results with this approach, whereas opening things up to the wide variety of IR devices in laptops and Android phones would increase the number of variables and make OP’s frustrating experience even more common.

        • Albbi@lemmy.ca
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          3 days ago

          Oh, the way it was talked about I thought BigscreenVR was an apple product. My bad.