Yes, some people use PC VR to play the same kind of graphically simplistic titles that are popular on Quest, such as Beat Saber, Gorilla Tag, and Walkabout Mini Golf, and these titles have been playable at sharp resolutions at maximum settings for years now.
But the magic of PC VR is that it can support high-fidelity realistic flight and racing simulators too, as well as detailed VRChat worlds populated by dozens of detailed avatars, and higher quality versions of AAA VR titles like Skydance’s Behemoth. Today, even the mighty RTX 4090 isn’t capable of running these experiences at an ideal resolution at maxed out settings. VR is uniquely demanding, owing to its stereo rendering, wide field of view, and strict intolerance for added latency.
As 4K per eye PC VR headsets like Shiftall’s MeganeX superlight and Pimax Dream Air are set to arrive in 2025, joining a market that includes 3K per eye headsets like Somnium VR1 and Pimax Crystal Light, PC VR enthusiasts will be crying out for the graphical horsepower to really take advantage of these resolutions. Nvidia is set to tailor to that at the high end, while AMD will offer affordable competition that could entice some Quest owners to build a PC and see what SteamVR has to offer.
I played most of my VR years on a GTX 970. I had to put most games very low for them to run well but the fun was there! Blade and sorcery, boneworks and half life alyx already ran ok on that old hardware! Today my on the go setup is a handheld lenovo legion go and it’s great fun!