• k1ck455kc
    link
    fedilink
    English
    arrow-up
    7
    ·
    edit-2
    2 days ago

    In Avowed they focus on management of weapons and armor as a tool for discretionary encumbrance. These items directly effect gameplay and therefore matter more to the player.

    The smaller items that are all weightless effect gameplay indirectly and would make managing encumbrance a bit more convoluted.

    Seeing as Avowed is more of a boiled-down rpg than what it is directly compared to (Skyrim), that extra time spent managing trivial items in an inventory just seems like a waste when the game itself is really trying to be a streamlined version of meatier rpgs.

    • Paradachshund@lemmy.today
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 days ago

      Great points! I think you’re spot on that a streamlined RPG would benefit from easy inventory management. I’ll have to learn more about the armor and weapon system you talk about cause I’m curious to hear how it works.

      • k1ck455kc
        link
        fedilink
        English
        arrow-up
        3
        ·
        2 days ago

        Yeah it really just works kinda like i said, but the game also does a good job of organizing items so you can easily tell if you have more than necessary.

        Another example of streamlining is the stamina system. It is limited in a fight to create a sense of balance and progression as you upgrade it… But when running around the world it is unlimited.

        This is nice because it does not hinder traversal and imo worrying about stamina as i explore takes more away from the experience than it adds to it.

        • Paradachshund@lemmy.today
          link
          fedilink
          English
          arrow-up
          1
          ·
          2 days ago

          That’s interesting about the stamina. I agree that having to constantly start and stop sprinting isn’t a great solution and it’s never felt quite right to me either. The only games where it feels like it adds anything are ones where running out is dangerous. For general exploration it’s kind of a chore.