My favorite take on this is playing a hegemonic technologically advanced, wartime empire in Stellaris.
Any time a new species contacts mine, if they open the door with: “Why you no build boats” or “prepare to be enslaved!” or “Die Xeno Scum!”; we crack their planet and pyromatically defenestrate their king(s)/leaders/hivemind.
It had made my fictional galaxy-space grand strategy a dark forest, where the AI learned to be afraid of reaching out, owing to the many (only stories, through selection bias), where contacting my species resulted in annihilation.
We’re not evil, it was always just like:
Us: "We come in peace, would you like to trade coffee for advanced energy storage devices? , and the other civs/Ai would look at “relative military strength” and respond with [-90] “Bullshit, Prepare for War!” and then turn around and beg for ceasefire/white peace the second the Shipyard-Titans enter into their home system at the edge of the screen.
Parasitic-Wasp-Slavers: “Clearly we have made a mistake, it said your military was 26,000 points, but we didn’t comprehend peacetime versus wartime military scaling”
Us: “You said, I quote, your children will be sold as snacks on street corner food vendors and your adult population will toil in our mines.”
Parasitic-Wasp-Slavers: "Oh, did we say that? Clearly uh, shit, well, come on you know how it is different cultures, right? You can’t judge us from on high just because we {insert enormous amount of moral relativism here}"
P.S: Do a cultural or scientific victory in every Sid Meier CIV game if you actually want to win.
Oh, come on! By coincidence, just today my comment about “All Hitman games have Silent Assassin ways to finish missions” was met with a “Not the first one!”. I love old stuff, too, okay? But maybe make some cutoff?
My favorite take on this is playing a hegemonic technologically advanced, wartime empire in Stellaris.
Any time a new species contacts mine, if they open the door with: “Why you no build boats” or “prepare to be enslaved!” or “Die Xeno Scum!”; we crack their planet and pyromatically defenestrate their king(s)/leaders/hivemind.
It had made my fictional galaxy-space grand strategy a dark forest, where the AI learned to be afraid of reaching out, owing to the many (only stories, through selection bias), where contacting my species resulted in annihilation.
We’re not evil, it was always just like:
Us: "We come in peace, would you like to trade coffee for advanced energy storage devices? , and the other civs/Ai would look at “relative military strength” and respond with [-90] “Bullshit, Prepare for War!” and then turn around and beg for ceasefire/white peace the second the Shipyard-Titans enter into their home system at the edge of the screen.
Parasitic-Wasp-Slavers: “Clearly we have made a mistake, it said your military was 26,000 points, but we didn’t comprehend peacetime versus wartime military scaling”
Us: “You said, I quote, your children will be sold as snacks on street corner food vendors and your adult population will toil in our mines.”
Parasitic-Wasp-Slavers: "Oh, did we say that? Clearly uh, shit, well, come on you know how it is different cultures, right? You can’t judge us from on high just because we {insert enormous amount of moral relativism here}"
P.S: Do a cultural or scientific victory in every Sid Meier CIV game if you actually want to win.
That’s easy mode even on Deity difficulty (especially as Japan in 5). I pretty much only go for Domination victories.
Civ didn’t have cultural victory until 3
Oh, come on! By coincidence, just today my comment about “All Hitman games have Silent Assassin ways to finish missions” was met with a “Not the first one!”. I love old stuff, too, okay? But maybe make some cutoff?
There’s no cutoff for Civ. My addiction started 34 years ago.
My sister and I almost came to blows over who would get to play it on the computer.
Its the nature of the internet. Youre always wrong.
Pppssshhh!!! Shows what you know…