• rainrainOP
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    6 hours ago

    The link between cause and effect is specious at best.

    The desire for profit inspires fiction.

    • Flagstaff@programming.dev
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      5 hours ago

      Um, if you punch me, I’m gonna be in pain. That’s a directly caused effect, so how is that “specious?”

      But you seem to be talking about something money-related, so an example of what you mean would be very helpful.

      • rainrainOP
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        5 hours ago

        Maybe I was inspired to punch you by a YouTube video. So it could be said that the creator of the video punched you.

        Consider a painting. A piece of art.

        We say the artist made it. But we could also argue that the manufacturers of the canvas, paint and brushes are owed credit. And the artist’s parents of course. And the society in which the artist was raised. And every source of inspiration.

        This could be said of every work, product, pile of amassed wealth… Cause is uncertain therefore ownership is uncertain.

        But there are certain stories that we prefer. Stories of domination , security etc. Therefore, given the option, we choose them.

        Therefore given the option to claim ownership, to assert that narrative where I profit, even though that narrative isn’t really relatively strong, I will.

        • Flagstaff@programming.dev
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          4 hours ago

          Okay, finally, this makes more sense; I think you mislabeled the post as “cause and effect” when you’re really talking about ownership of property. Now this we could talk about endlessly, since it’s been such a hot topic with AI’s copyright-dodging.

          A good ethical example I think of is Adobe InDesign (if I recall correctly), which only trains its “AI” models on content that is specifically AI-crawl-approved. I personally think the only other ethical approach to “AI” is open-source models like Meta’s Llama. All others are thievery.

          Another example of endless debate is publishing houses or boards of companies, particularly of AAA games, as in how much money middle and upper management and the C-Suite should get for the hard work done by the developers. It’s been tearing apart the video game industry over the years on an exponential basis.

          Generally speaking, though, for physical media like the artwork you describe, the workers get their dues, though probably disproportionately (especially when it comes to apparel made overseas, phones…). This stuff is very relevant in today’s politics with the tariffs going on; while they’re unpopular and could certainly be executed in better, alternative ways (like providing subsidies to make things at home instead), overseas workers in China, India, etc. are tremendously, objectively overdue on their wages.

          given the option to claim ownership, to assert that narrative where I profit, even though that narrative isn’t really relatively strong, I will.

          So you don’t care to help fight this mindset and right wrongs?

          • rainrainOP
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            4 hours ago

            Yes, I think that the concept of cause-effect is inherently broken (tho useful, yes) and therefore the concept of ownership is broken. The game is broken.

            I demand greater rigor from the latter because it is the system by which we run our society etc.

            What is the proper approach to winning a broken game?

      • rainrainOP
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        5 hours ago

        You appear to be a true believer.