Maybe because it’s not limited. If your comfort games were in RPG Maker, then 24-bit pixels are right, but good art is wrong. If they were on consoles, they should be aggressively paletted and tiled.
Try homebrew. An NES or SNES game will always look about right, because breaking those limits is a thousand times harder than embracing them.
Maybe because it’s not limited. If your comfort games were in RPG Maker, then 24-bit pixels are right, but good art is wrong. If they were on consoles, they should be aggressively paletted and tiled.
Try homebrew. An NES or SNES game will always look about right, because breaking those limits is a thousand times harder than embracing them.