In a quick comparison Valheim vs Terraria. Terraria is numbers not mechanics.
I’ve challenged myself to kill mobs way before I was supposed to in epic souls-like battle and succeeded. There were even streamers trying to clear the game in “reverse” boss order.
Dude, Valheim and Terraria are both numbers. Don’t think there’s a single survival crafting game that isn’t numbers. Your not beating any of the late game bosses in starter armor, even existing in the areas they reside requires bigger numbers. Not so say their aren’t mechanics, but they both rely on enemies getting spongier to force you to make your gear (numbers) better. Basically if you can use gear to brute force a solution, it’s numbers.
Ninja Garden is mechanics. Shooters are mechanics. Furi is mechanics. Your power level stays more or less the same, the enemies change but don’t really get tankier, but they force new/different tactics. If you get upgrades it’s mostly to bypass older enemies which you’ve already mowed down dozens of times.
Project Zomboid might be a mechanic intense survival crafting game. Armor and weapons only improve survivability slightly. Movement and experience save you from getting boxed in or losing from material means.
I think God Of War is similar in that you can do lots of side stuff pretty early and under leveled and if you are good enough you can pull it off, ofc it gets easier with better gear, but better gear is locked behind story progression
In a market plagued by generic survival crafting games, valheims devs wondered “what if we were the most generic of all?”
In a quick comparison Valheim vs Terraria. Terraria is numbers not mechanics.
I’ve challenged myself to kill mobs way before I was supposed to in epic souls-like battle and succeeded. There were even streamers trying to clear the game in “reverse” boss order.
Can’t pull that in most games.
Dude, Valheim and Terraria are both numbers. Don’t think there’s a single survival crafting game that isn’t numbers. Your not beating any of the late game bosses in starter armor, even existing in the areas they reside requires bigger numbers. Not so say their aren’t mechanics, but they both rely on enemies getting spongier to force you to make your gear (numbers) better. Basically if you can use gear to brute force a solution, it’s numbers.
Ninja Garden is mechanics. Shooters are mechanics. Furi is mechanics. Your power level stays more or less the same, the enemies change but don’t really get tankier, but they force new/different tactics. If you get upgrades it’s mostly to bypass older enemies which you’ve already mowed down dozens of times.
This is all imo.
Very valid. Valhiem has more mechanics than most sandbox games.
But it’s numbers because its impossible to beat the end boss in starter gear.
Project Zomboid might be a mechanic intense survival crafting game. Armor and weapons only improve survivability slightly. Movement and experience save you from getting boxed in or losing from material means.
Doesn’t Zomboid rely on numbers in terms of skill levels for shooting, running, etc?
Mechanics come into play, sure, but the weapons and skill levels seem to make the biggest difference.
I think God Of War is similar in that you can do lots of side stuff pretty early and under leveled and if you are good enough you can pull it off, ofc it gets easier with better gear, but better gear is locked behind story progression