You have sdks that have APIs you can use based on your hardware. You need to develop against specific console APIs if you’re releasing on something like Xbox vs Playstation vs Nintendo.
The same game won’t run on all three , and if it does it definitely isn’t using the hardware to the fullest.
That doesn’t matter.
You have sdks that have APIs you can use based on your hardware. You need to develop against specific console APIs if you’re releasing on something like Xbox vs Playstation vs Nintendo.
The same game won’t run on all three , and if it does it definitely isn’t using the hardware to the fullest.