What’s the one thing you’re procrastinating on right now? Maybe it’s a texture, maybe it’s an algorithm, or maybe it’s a storyline.

  • @ImplantOPM
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    31 year ago

    Right now I’m working on supercover lines and implementing the fast voxel traversal algorithm. It’s a bit tricky to get working, especially since I found out my world origin was offset by 0.5f and that caused a lot of subtle bugs >:(