https://sh.itjust.works/instances shows instances .works is connected to, but I’m not sure of a way to find other instances that blocked this one. Although if they blocked us, then they didn’t deserve us anyways :^)
You can comment there and I probably can see it. They can’t because they’re not pulling sh.itjust.works data.
Right now I’m working on supercover lines and implementing the fast voxel traversal algorithm. It’s a bit tricky to get working, especially since I found out my world origin was offset by 0.5f and that caused a lot of subtle bugs >:(
libtcod is the roguelike library. I know r/roguelikedev on reddit used to have an annual roguelike development tutorial using that
I really hope you find a way to re-federate. But they do have a point, open sign up is a a time bomb. Do you have any anti spam in place?
Tomatoes are not Italian!
Personal static site generator. My aim with it is to double click a file and have everything ready to publish
Enter the gungeon. Been playing for a year now and I still discover new stuff, like
If you get enough curse points you could find a bunch of witches with a magic pot. Maxed out curse also summons mega grim reaper to follow you around for the entire game. wild stuff man
Honestly I’d look online for that. Maybe amazon or ebay, worst case check a chinese store like alibaba for fresh off the factory batches
Yeah I’m all for love and peace but don’t mess with my monitors dude
Cool. What’s the admin’s home address?
I don’t want this place to end up like reddit or gamedev.net, where almost all posts are either thinly veiled advertisements pretending to be asking for critiques or highly specific marketing questions. I’d like to attract the game engine developer type of people, not the asset flippers.