Aside from the big ones like Unity, Unreal, or Godot(!), what other smaller libraries did you guys discover/create?

Been messing around with raylib for a while, and it’s really nice having a DrawMesh function that just draws a mesh, and leaving all the little details for later.

  • @ImplantOPM
    link
    21 year ago

    libtcod is the roguelike library. I know r/roguelikedev on reddit used to have an annual roguelike development tutorial using that