So hopefully I’m doing this right! :) (I’m still new to some of this so haven’t figured out things yet! I did ask this via Mastodon also, but wanted to add more detail to my answer!)

Is there a computer game, a moment in a game, a boss fight, or a specific moment that you would love to experience fresh with no prior memory of it?

Mine would have to be The Seat of Sacrifice fight in Final Fantasy XIV, one of if not my most favourite fights in the game to date.
The mechanics work so well and tie into everything that’s been happening, and then that moment where <redacted> (I refuse to spoil it!) shows up to help and then leaves with I think what made me cheer SO MUCH the first time I did the fight.

The music, the song To The Edge has become one of my most played songs in my entire music library (alongside Endwalker - Footfalls and Shadowbringers) as it is quite frankly perfect for the fight. and when they revealed that Soken had been battling cancer and wrote it whilst in hospital…

I adore the fight all together, and cannot help but say the lines in the cut scene bit in the middle every time I do the fight, and will never ever get bored of it.

So what moments in a game would you love to complete again with no prior experience?

  • m3adow
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    fedilink
    81 year ago

    The Knights of the Old Republic reveal. When I first played it, I was speechless, although I suspected some kind of twist with Revan and Malak.

    • @jballs
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      11 year ago

      The KOTOR reveal was awesome. I wish they could pull that off with a movie or TV series, but I don’t think it would have the same impact. The reason it worked so well in the game was that you’re used to starting off in video games as a character with a blank slate. You’re also used to working your way up to a big bad end boss that you don’t see until the final scene. It allowed the twist that you were the big bad guy to work so well. Neither of those two things works well in a movie or series because characters need backstory and you’re expected to see the bad guy before the last scene.