• @[email protected]
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    2710 months ago

    It’s retroactive and it’s not based on sales, it’s based on installs. So for example, I purchase a game on steam and I own a PC, a steam deck, and I have a kid with a PC. That’s 3x the fees for one sale even though I can only play it on one device at a time. Maybe I get bored of the game and uninstall it. A year later I want to play it again, there’s a new fee for the same sale and PC that unity gets.

    • @[email protected]
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      1510 months ago

      From what I understand there is also a risk that pirated copies could count. It’s hard to see how Unity can effectively defend against it.

      • Echo Dot
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        810 months ago

        It’s clear that they haven’t bothered to actually think any of this through.

        • DreamySweet
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          610 months ago

          Or they have but the potential profit outweighs potential negative PR.

    • DreamySweet
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      10 months ago

      Now imagine someone makes a program that repeatedly installs and uninstalls the game. They let this program run all day every day. They also give the program to their friends or post it online.

      • Pyro
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        310 months ago

        Unity says they have measures against this, but that then smells of spyware. How would they know how many times a game has been installed without that?

        Unity may say they have a solution to that too, but no matter the implementation, bad actors will find a way to exploit it.