Monster to [email protected] • 9 months agojust my luck...lemmy.worldimagemessage-square29fedilinkarrow-up1603arrow-down111file-text
arrow-up1592arrow-down1imagejust my luck...lemmy.worldMonster to [email protected] • 9 months agomessage-square29fedilinkfile-text
minus-square@ReveredOxygenlinkEnglish25•9 months agoCan you show me a single engine agnostic game? I don’t see how that’s even remotely feasible
minus-squareTuna Casserolelinkfedilink14•9 months agoI guess it would be doable by trying to write a bunch of wrappers around engine specific stuff, but holy shit development would be… ugh. Slow and ultimately a confusing mess to maintain still
minus-squareSaltyIceteaMakerlinkfedilink3•9 months agoPff i write my game with 1’s & 0’s in a text editor
Can you show me a single engine agnostic game? I don’t see how that’s even remotely feasible
I guess it would be doable by trying to write a bunch of wrappers around engine specific stuff, but holy shit development would be… ugh. Slow and ultimately a confusing mess to maintain still
Imagine not writing your game in assembly
Roller Coaster Tycoon.
Pff i write my game with 1’s & 0’s in a text editor