In the lead-up to Diablo 4’s first season back in July, the game received a patch that was universally unpopular. That feels like an understatement—the community revolt was fierce enough to cause an honest-to-Lilith emergency broadcast where the devs stated: “we don’t plan on doing a patch like this ever again”.

Far from repeating the mistakes of the past, it seems the Diablo team are slowly reversing them entirely. As spotted by Gamesradar, a hotfix has increased the experience gain for killing monsters in World Tier 3 by 5%, and 15% in World Tier 4.

This goes some way to fixing the nerfs which had players up in arms—nerfs that crushed XP bonuses for killing higher level monsters (from 25% at three levels or higher to a piddly 15% at around ten levels higher) alongside the World Tier bonuses they’re just now u-turning on.

While this is technically good news, it looks like plenty of players would prefer these missteps were never made in the first place. In a post on the game’s subreddit, players took the hotfix less like a kind gift and more like an overdue admission the devs had messed up. The top-rated comment by user SQRTLURFACE reads: “Classic Blizzard. Reduce XP, then Give XP back, call it a hotfix/patch.”

  • pancakes
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    1 year ago

    The somewhat niche ARPG space is already competitive enough in strong game design with the likes of PoE, Grim Dawn, and Last Epoch for subpar games to make it long term.