• @[email protected]M
      link
      fedilink
      29 months ago

      Supporting macOS with any sort of complex codebase is trickier than it sounds, due to the necessity to use Metal, the notarization requirements, and various quirks in cross-compile toolchains.

    • @poke
      link
      19 months ago

      The engine supports Vulcan and DX11+. Mac doesn’t, natively at least. It would take a lot of effort to support it and according to their data the userbase isn’t there to justify that.