• Echo Dot
    link
    fedilink
    English
    99 months ago

    Like most people I’m perfectly fine with pain for Unity. I’m fine if they want to raise the price, what I don’t understand is why they didn’t do that and instead went this weird route that they can’t possibly have thought would actually work.

    • @[email protected]
      link
      fedilink
      English
      59 months ago

      Yup, it’s not like we’re unaware they’ve been unprofitable the entire time and cheap debt isn’t a thing anymore. The underhanded nature of backward-changing the TOS and acting like per-install charging wasn’t a borked concept from the start are what did it for me. I will never give them my trust much less business until there’s a change in leadership across the board.

      • Echo Dot
        link
        fedilink
        English
        6
        edit-2
        9 months ago

        They are only unprofitable because they kept spending the money they already had in order to buy other businesses.

        But they make an absolute fortune they just seem to have really high outgoings as well.

        So they could become profitable by just sorting out their finances there was no need to raise prices.

        • @[email protected]
          link
          fedilink
          English
          29 months ago

          yeah I keep waiting for some brilliant game-ready tech to come out of one of those acquisitions like Weta and… ¯_(ツ)_/¯

          • Echo Dot
            link
            fedilink
            English
            2
            edit-2
            9 months ago

            I think it’s interesting that they didn’t buy the one company that would actually make sense for them to purchase. Quixel or Reality Capture

            • @[email protected]
              link
              fedilink
              English
              19 months ago

              Right? Unreal’s microsplat tech is going to boggle minds, unity needs an asset library to rival.