• Otter
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    378 months ago

    Didn’t they get death threats online too, that probably made things even worse

    • Cyborganism
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      638 months ago

      Man, gamers have no chill.

      If you want to go after someone, go after the people in charge.

      • @[email protected]
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        228 months ago

        Seriously. If game companies were warehouses, the devs would be stockers, shippers and receivers. They do not get to make the big picture decisions.

        • @sugar_in_your_tea
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          8 months ago

          Nah, it’s more like a factory where the devs build and operate the machines. They may be responsible for smaller issues, but they’re not the ones deciding that your EV truck sucks at hauling and towing things (i.e. being a truck), they just build to the specs given the time and material constraints they’re given. Blame the designers and other higher-ups.

      • Norgur
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        108 months ago

        And let’s keep this in perspecitve: You spent 60 bucks you’d rather not have in hindsight. I mean… it’s not nothing by any means… but it’s not an unrecoverable financial loss either…

      • @Eezyville
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        18 months ago

        If they want to threaten someone then they should do it face-to-face, not hiding behind the internet.

          • @sugar_in_your_tea
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            18 months ago

            Or just don’t threaten anyone at all. If you can’t say anything nice, don’t say anything at all.

      • @[email protected]
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        -18 months ago

        While i completely agree that nobody should be a target of a hate speech, i kind of understand how frustrating cyberpunk 2077 was at release compared to what CDPR promised.

        That’s just an example of what happens when you overhype people and extremely underdeliver. Spoiler: they hate you.

    • @[email protected]
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      88 months ago

      In the current state of the internet, they probably started getting death threats shortly after the project was announced cuz the kerning on an in-game billboard was a little off.

      Doesn’t take much now-a-days.