• Voroxpete
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    1
    ·
    1 year ago

    But you’re buying and selling in game items in the scenario the previous user described. So it’s already centralized.

    Like, say you’re using this to trade Diablo loot. If Blizzard shuts down the servers, it doesn’t matter if you still have a decentralized system where all your loot ownership is recorded, because there are no servers to use it on. So what have you gained?

    • woodgen@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      edit-2
      1 year ago

      The whole point is that the certification of ownership will even surpass the death of the game. It still work in 3rd part apps and still can be traded.

      It’s simillar to a banned magic card. You can’t use it in tournament play, but you can sell it on the secondary market.

      Also someone can implement and host an alternative game client to the item ownership data.

      Obviously you should only play decentralized open source games to prevent the scenario of shutdown.

      • Voroxpete
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        OK, so follow up question; say I’m Blizzard. What incentive do I have to implement this?