• @otp
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    17 months ago

    Knocking opponents off the stage is close enough to lowering their HP to 0.

    Being slower than everyone else is the opposite of being faster than everyone else. It does seem like it’s cheesing the system that’s supposed to balance things out.

    Even items in Smash Bros has a skill component in getting to the item first. And “rubber band” mechanics like bonus final smashes (and items in general) can be turned off.

    • @[email protected]
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      37 months ago

      Knocking people off the stage isnt the part that makes smash uncomparable to other fighting games.

      Its the fact that its technically a platforming game, and a multiplayer game, which frequently incentivizes running and hiding from opponents, and has a built in random trip mechanic to fuck you over for no reason other than coin flip handicapping you, among a myriad of other examples of how the game can make the weaker player win.

      • @otp
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        37 months ago

        When the Smash meta revolves around playing sub-optimally until the other player trips, let me know.

        • @[email protected]
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          27 months ago

          Bagging isnt sub optimal either, its just not empty brain w+m1 gameplay.

          Youre upset the racing game is more dynamic? There are many other racing games with less complex and risky strategies

          • @otp
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            17 months ago

            I meant sub-optimally in terms of actually racing. Optimal speed would be getting the lowest time in the race. Bagging would be aiming to not get the fastest lap each time. I probably could’ve chosen a better word, my bad.

            I’m not upset about anything. But isn’t this post about Nintendo removing/reducing bagging? So maybe some others are upset about that change. But it seems like a good thing to me.

            • @[email protected]
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              17 months ago

              Its also sub optimal speed to lag a bit so a blue shell doesnt blow you up, but since its a mario style cartoonish video game you often find that the optimal play isnt to have the smallest or biggest number at all times.

              I would say any change that makes mario cart less like mario cart and more like other racing games is a change that makes a worse game. A racing game that involves more strategy than the rest is more interesting than a racing game thats just more cartoony.

              • @otp
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                17 months ago

                I think lagging behind for OP items is less interesting than a skill-based race.

                In a party environment, those OP items are great. Bullet Bills help the new player spice up the friendly environment. But if the pro is lagging behind specifically to get OP items, I think that makes it less fun and less interesting.

    • @[email protected]
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      27 months ago

      It’s also possible to turn those off (items and their distribution), making bagging a minor issue at best.

      • @otp
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        17 months ago

        Isn’t the competitive default online in Mario Kart to have items on?