The character doesn’t know they’re dead. In D&D, the players might be able to ask, but in NMS, you have to choose without even knowing what they would prefer.
If you choose option A, you can opt to tell them the truth about their new simulacrum of a life later on, but I chose option B, so I don’t know how they respond to it and the wiki doesn’t say.
The character doesn’t know they’re dead. In D&D, the players might be able to ask, but in NMS, you have to choose without even knowing what they would prefer.
If you choose option A, you can opt to tell them the truth about their new simulacrum of a life later on, but I chose option B, so I don’t know how they respond to it and the wiki doesn’t say.
Why can’t you choose option A, tell them, and then if they say that they’d prefer option B, delete the simulation?