nanoUFOM to GamesEnglish · 1 year agoU.S. spending on video game content, hardware and accessories fell 7% when compared to a year ago, to $5.9 billion. The decline was driven by a 24% drop in hardware spending and a 3% dip in content.twitter.comexternal-linkmessage-square10fedilinkarrow-up158arrow-down13file-text
arrow-up155arrow-down1external-linkU.S. spending on video game content, hardware and accessories fell 7% when compared to a year ago, to $5.9 billion. The decline was driven by a 24% drop in hardware spending and a 3% dip in content.twitter.comnanoUFOM to GamesEnglish · 1 year agomessage-square10fedilinkfile-text
minus-squareCancerMancerlinkfedilinkEnglisharrow-up10·1 year agoOne of the big issues is they include mobile gaming spending in with other gaming spending. These are two very different groups of people with different levels of investment.
One of the big issues is they include mobile gaming spending in with other gaming spending. These are two very different groups of people with different levels of investment.