@nanoUFOM to GamesEnglish • 5 months agoNacon exec says industry's problem is "too many games"www.gamesindustry.bizexternal-linkmessage-square17arrow-up137arrow-down12cross-posted to: [email protected]
arrow-up135arrow-down1external-linkNacon exec says industry's problem is "too many games"www.gamesindustry.biz@nanoUFOM to GamesEnglish • 5 months agomessage-square17cross-posted to: [email protected]
minus-square@[email protected]linkfedilinkEnglish3•5 months agoThere are lots of identical indie games, usually found in the forms of pixel shit, asset-pack Unity crafters, and melodramatic walking simulators.
minus-square@ZOSTEDlinkEnglish3•5 months agoHey at least melodramatic walking simulators are trying to say something
minus-square@[email protected]linkfedilinkEnglish2•5 months agoYeah, they’re trying to say “I’m so deep, give me money”. I seriously doubt the number of autuer-driven art-first video games breaks out of the margin of error
There are lots of identical indie games, usually found in the forms of pixel shit, asset-pack Unity crafters, and melodramatic walking simulators.
Hey at least melodramatic walking simulators are trying to say something
Yeah, they’re trying to say “I’m so deep, give me money”. I seriously doubt the number of autuer-driven art-first video games breaks out of the margin of error
Right yeah, I don’t like low effort games