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Joined 1 year ago
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Cake day: September 20th, 2023

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  • ZOSTEDtoGamesThe Games Industry Needs A Stronger Games Media
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    6 months ago

    A hundred percent, but the fact remains that journalists have a very hard time supporting themselves in their profession. A job that is critical (when done well) to an informed public.

    It must be depressing knowing you could just take a TypeScript React bootcamp and probably double salary in a year. Like, journos have an important job. It’s just not lucrative, despite its value to people/society.






  • So the sense of speed is the fun part?

    I kinda tricked myself into liking running by making a game of how long I could put up with the discomfort and feeling out of breath. Now I no longer feel out of breath, and it sometimes feels actually… good?? I don’t know if I just became inured to the sensation, or if I’m just fitter.











  • You paid your own money for every single copyright work you’ve ever seen in your life?

    I never claimed this distinction, and I don’t think it’s a meaningful point.

    I’m saying that I pay for art. These companies don’t, but more to the point, they seek to undermine their source once they’ve extracted all the training data they need. I’d go so far as to say it’s in poor taste to use free art, because it should be patently obvious that most artists putting out free art, did not anticipate its use by devices that let you bypass artists entirely.

    There’s an alternate way that this could have all gone down: after some internal testing, we could have simply asked artists to volunteer their work for the project of training. There are enough people excited about the tech that this would have been plenty! It just wouldn’t have let companies rush for market share, and hope the business utility would gloss over any ethical qualms in the aftermath.