Today on “the gamedev community literally can’t catch a break”…

  • @Gloria
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    995 months ago

    Unions. If we want to stop the suffering of exploited game developers while the gaming industry rakes in more money than the movie- and music industry combined, we should push hard for unions to protect the well being on creative potential of these workers. Idgaf if EA loses 10-25 million a year to additional wages. That money belongs to the workers in the first place.

    • @[email protected]
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      215 months ago

      It’s probably significantly more than 10-25 million a year in additional wages given the quality of employees, but it’s still likely pocket change next to things like the marketing budget. I work in a more capital intensive industry (tooling, hard parts, etc), but we still spend a few billion on engineering. Know what else we spend a few billion on? Marketing, amoung many other things. Job cuts always make me chuckle because they’re a, “we’re doing something” but we spend orders of magnitude more on material, facilities, etc.

      • MudMan
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        55 months ago

        According to a quick search engine query, EA had 13500 employees as of 2023. He’s proposing a $50-150 monthly pay rise, which is… not much of an upgrade.

        Making games is expensive, you guys.

        • TigrisMorte
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          105 months ago

          And what was the board’s compensation in comparison? No, making games costs what it costs. What is expensive is the marketing stupidity and the corruption and self serving in upper management.

          • MudMan
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            65 months ago

            Both of those things can be true at once. I don’t know how much the marketing is “stupidity”, ideally marketing makes you money. Execs being overpaid is absoutely a thing.

            But even if you took those out games would be very expensive to make. When you have hundreds of people working on something for years numbers start to get very high. Scale is a bitch.