This is what an open-world pokemon game should have been. Not the buggy disappointing mess GameFreak gave us for 2 generations.

  • @[email protected]
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    -165 months ago

    More like: game developer probably doesn’t know how to code a game to efficiently use servers.

    • conciselyverbose
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      135 months ago

      I mean, maybe. But if you’re not a AAA studio just not having (or realistically, enabling from a cloud provider) enough capacity when your game sells way more copies than expected is entirely reasonable.

      • Saik0
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        5 months ago

        Right. This is a no name studio that got hit with 700,000 concurrents. Some server problems are too be expected. If it bothers you that much, run your own server.

        Edit: Actually looking at steam history. It’s 1.3 MILLION concurrents.