• @[email protected]
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    435 months ago

    Tbf these games were made with crtvs in mind and crtvs blurred the edges making things look smoother. They only look so blocky nowadays because newer tvs have better resolution so you can clearly see all the blocky edges.

    • @[email protected]
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      485 months ago

      I have never in my life seen someone refer to CRT TVs as crtvs and it’s really fucking with my head lmao

      • @[email protected]
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        145 months ago

        It’s a habit I picked up from my dad lol

        He always called them crtvs because he thought the “tube” part of cathode ray tube was unnecessary when using the acronym. You know it’s a tube because what else would a cathode ray be in?

        • @otp
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          85 months ago

          I liked it better when I thought it meant Cathode Ray TubaVision

    • @[email protected]
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      5 months ago

      Emulators have filters for that, though.

      Btw, is there something similiar for wine? Not vkbasalt, because dxvk can create issues with too big address space in older games.

    • @UNWILLING_PARTICIPANT
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      15 months ago

      I think it depends… Definitely with 2d games, but for instance, the heads and fists in Goldeneye (N64) always looked blocky

      • @[email protected]
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        15 months ago

        Playstation textures used a lot of dithering. Composite connections blurred them out, but they look awful on modern displays.