• @[email protected]
    link
    fedilink
    English
    15 months ago

    I see… but isn’t virtually all of the pathfinding deterministic based on the seed + inputs of up to 4 people? How would it be more difficult than fighting game rollback, where you have 2-4 players that need to have sub 2frame accuracy?

    • @ryathal
      link
      English
      15 months ago

      While a command might be deterministic, new commands can be issued at any time. A client that is behind could miss a command to move units that then leaves them visible or in range to an opponent. In an fps a client that’s behind they might shoot someone who isn’t really there, but shooting someone is the main focus. Most shooting games have some level of window where if a client thinks there’s a hit it happens even if the person wasn’t there.

      • @[email protected]
        link
        fedilink
        English
        15 months ago

        I was talking about other frame important games, not FPS. I’m talking about games with rollback and no more than a frame or 2 difference.