• BudgetBandit
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 months ago

    First part felt like a DLC but was executed well. Rebirth on the other hand feels like a very bad Xenoblade with worse combat and even worse world design.

    • SuperSynthia@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      I disagree with this take.

      I thought the world design was a decent balance of open and linear levels. Xenoblade is massive no doubt but often times I’ve found myself wishing it was more…dense I guess? Now I am not a fan of the obvious Ubisoft towers/icons in Rebirth but it is a very lively world where everything feels intentional.

      Xenoblade combat is more akin to MMO combat compared to FF7 Rebirth. Rebirth’s combat is surprisingly deep with its ATB/real time combat. Having to juggle three characters simultaneously and set up your stagger/damage phases is really engaging. Xenoblade felt more like a rhythm game until the end stage bosses where positioning and execution suddenly became really important.

      I say this as a Xenoblade fan, your comparison is apples to oranges.

      • BudgetBandit
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 months ago

        Guess I’ll give it some more time then. I will return once I’ve got to play more than my 2.5 hours I‘m in now.