Joe Klemmer@lemmy.myserv.one to Game Development@programming.dev · 1 year agoThe five pillars of emergent gameplaywww.gamesindustry.bizexternal-linkmessage-square5fedilinkarrow-up113arrow-down13file-textcross-posted to: games
arrow-up110arrow-down1external-linkThe five pillars of emergent gameplaywww.gamesindustry.bizJoe Klemmer@lemmy.myserv.one to Game Development@programming.dev · 1 year agomessage-square5fedilinkfile-textcross-posted to: games
minus-squareDarkard@lemmy.worldlinkfedilinkEnglisharrow-up11·1 year agoEhh, I checked out after the “let players invade the single player experience” I despise that gameplay where someone with the current overpowered meta build can just appear and ruin my play session. Doubly so if it’s causes some loss of progress.
minus-squaregoatbeard@lemm.eelinkfedilinkarrow-up5·1 year agoFor me it was “monopolize players’ time” That’s some draconian nonsense I don’t want
minus-squaredlpkl@lemmy.worldlinkfedilinkarrow-up1·1 year agoBasically why I hate how player notes and death ghosts are tied to player invasions in SoulsBorne games
Ehh, I checked out after the “let players invade the single player experience”
I despise that gameplay where someone with the current overpowered meta build can just appear and ruin my play session. Doubly so if it’s causes some loss of progress.
For me it was “monopolize players’ time” That’s some draconian nonsense I don’t want
Basically why I hate how player notes and death ghosts are tied to player invasions in SoulsBorne games