• Tar_Alcaran
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    1 year ago

    There’s a huge gap between the SC2 (and especially SC1) heroes, or C&C/RA heroes, and the WC3 hero units. For starters, in SC they only appeared in the campaign, not multiplayer, and that’s totally fine with a narrative story campaign. In WC3 the heroes were absolutely the most game-defining feature, if you played a slightly suboptimal creep-run and didn’t level your heroes quickly enough, it didn’t matter one bit how well you did everything else. Hero-micro was absolutely the main component of most multiplayer matches, kill the enemy hero and you win.

    The problem isn’t having heroes in the game. The problem is when they become WC3-powerful, because then the game stops being tactics and troops and RTS, and starts play like a moba with slightly better creep-control. There’s nothing with a Moba+RTSelements game, if it’s fun, it’s fun and all power to them. But I’m really hoping it won’t be that. Gimme SC2/C&C gameplay any day over WC3

    • Maalus@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      1 year ago

      What does the hero unit’s strength matter if they’re just in the campaign or coop modes?

        • Maalus@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Yeah, they are campaign and coop only. No hero units in 1v1. Also, even in the campaign, there is no levelling them up. They’re just beefy named units with unique abilities.