Mostly just modding stuff but good to see regular updates again. Release notes below.

RELEASE NOTES - Jun 14 2023 BUG FIXES

BUGFIX: Fixed a rare crash that could happen with too many materials

MODDING

MODDING: Lua - added PolymorphTableSet
MODDING: Lua - added ComponentGetTags
MODDING: Lua - added InputIsKeyDown
MODDING: Lua - added InputIsKeyJustDown
MODDING: Lua - added InputIsKeyJustUp
MODDING: Lua - added InputGetMousePosOnScreen
MODDING: Lua - added InputIsMouseButtonDown
MODDING: Lua - added InputIsMouseButtonJustDown
MODDING: Lua - added InputIsMouseButtonJustUp
MODDING: Fixed DEBUG_DISPLAY_INTERNAL_ID_IN_PROGRESS_MENU
  • cyberian_khatru@sopuli.xyz
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    1 year ago

    I feel like noita modding is in a weird place where mods change way too much (koira, magicka), or way too little (model swaps, alternate death screens), or just fuck around with the balance (healing hearts, minimap). Maybe I need to check the workshop again but there’s not too many mods that complement the main game’s spells and alchemy.

  • dindonmasker
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    1 year ago

    I heard about a massive improvement in particle processing efficiency. To have spells that usually make the game run at 1 fps be usable. Have you guys seen anything about that? Any idea when it could be implemented?