I love traditional alignment, buuuuut this is pretty awesome.

  • jnarical@ttrpg.network
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    1 year ago

    It’s pretty standard thing in systems other than dnd, called “drives” or “motivation”. There are plenty of them, not only nine. And there’s no need for axis, and no need for names like “path or some shit” too.

    • jay@lemmy.world
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      1 year ago

      Interesting, thanks for sharing. As for an axis, I like aligning things on a spectrum and thinking about how decisions take you down different spectrums.

      I understand that’s just a label but understanding the relationship between the motivations is an interesting part of character development to me

      • jnarical@ttrpg.network
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        1 year ago

        What’s the point to have “Ideals” next to “Alignment”? Are they mechanically different?

        • PortManTeau@ttrpg.network
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          1 year ago

          5e has alignment, but there aren’t actually any rules that depend on your alignment. I think they threw it in because it’s D&D and you’re supposed to have it?

          • SolOrion
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            1 year ago

            Yeah, that’s my guess as well. It was definitely a bigger deal in previous editions, so I figure they just didn’t want to entirely scrap what was previously a very core mechanic even if it’s now very much less important.