• Fizz@lemmy.nz
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    1 year ago

    Ok that’s bullshit. You should get banned if your monitor is alerting you of incoming enemies

    • Aurenkin
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      1 year ago

      Well to be unnecessarily pedantic about it, that’s how games do work normally.

    • Carighan Maconar@lemmy.world
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      1 year ago

      But it’s your hardware doing this? Are 3D-headphones illegal then, because of the massive benefit to aurally locating your enemy? Are hall-effect analogue keyboards illegal, due to the configurable much much shorter actuation distance? Etc, etc. Once it’s in hardware, it is a really interesting discussion where you place the cut-off.

      You can’t even go "Once it has to actually know which game you’re playing, as profiles already work similar in gaming drivers, plus importantly most 3D audio is per-game optimized.

      (edit)
      And come to think of it, DLSS or FSR are also AI-powered frame-per-frame image analysis to add output to the existing image.

      • Fisch@lemmy.ml
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        1 year ago

        I think the difference is that hardware, like a 144 hz monitor, isn’t really making you better at the game, it’s just that what you had before was making you worse. If you get a 144 hz monitor and your aiming gets better, that’s not because the monitor made you better but because the 60 hz monitor, you had before, was holding you down.

      • LwL@lemmy.world
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        1 year ago

        Analog kbs are causing quite a lot of debate in some games rn with what should and shouldn’t be allowed