• MrScottyTay
    link
    fedilink
    English
    arrow-up
    3
    ·
    10 months ago

    Easier for them to show the ability previews on a flat ground :p

    • CaptDust
      link
      fedilink
      English
      arrow-up
      2
      ·
      10 months ago

      I completely understand there are gameplay considerations to the choice, but some bumps, dips and general variation would be nice

      • MrScottyTay
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        Oh yeah absolutely. And i was now saying that the projections on the ground are probably easier to code than having to deal with the projections going on weird terrain. Basically they’re just going the easy route I think ;p