cross-posted from: https://lemmy.world/post/10829773

Teams apparently can’t call when using Firefox

Teams also doesn’t support multiple “work” accounts, so I had to boot up a laptop to accept the call. 🤷

  • some_guy@lemmy.sdf.org
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    10 months ago

    Teams is shit in any form. Slowest app to launch on my M2 MacBook Pro, but it’s what we use where I work so I have no choice.

    • DacoTaco@lemmy.world
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      10 months ago

      Should be better with v2, normally. V1 uses electron and an old angular version which both were slow as fuck and used a shit ton of resources. I also think electron doesnt support the arm platform yet? (citation needed).

      Anyway, v2 uses react and a better webapp engine to run as an app so it should be faster. Not surprised if it still ran as shit though haha

      • sugar_in_your_tea
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        10 months ago

        Still slow, at least on my Intel Mac.

        And electron does support ARM, or at least it runs on M1 Macbooks. We use Teams extensively in our org, and we have a mix of M1 and Intel Macs, and we also have an electron app we maintain (and our QA uses an M1 Mac for testing).

        • DacoTaco@lemmy.world
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          10 months ago

          It running on m1 macbooks is no sign of arm support as macos has a translation layer to translate x86/x64 to arm64. However, electron apparently has arm64 support on macos since version 10.
          Electron is basically chrome and it shows lol.

          • sugar_in_your_tea
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            10 months ago

            It literally embeds Chrome in an application layer with a Node.js layer on top for application logic. So unless Electron maintainers royally screw it up (or a particular app embeds non-JS code), it should work on all platforms Chrome supports.