No wonder I couldn’t find the door while on my way down

  • [DEV] Snail@lemmy.world
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    9 months ago

    Although it usually doesn’t, it can. However, I find more often than not, with large spaces like that there is often a hidden room or two.

    • MrRedstoner@lemmy.worldOP
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      9 months ago

      Exactly what I though, I spent a while searching for the door before I gave up. On ascent I had a spare MM so when I reached the floor I decided I might as well see for sure

    • reattach@lemmy.world
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      9 months ago

      Not that you asked, but my favorite strategy with the Huntress is to turn a Scroll of Upgrade into a Scroll of Enchantment and enhant the bow as soon as possible. Getting a good enchant (Elastic and Grim are my favorites, though lots of people like Projecting) early can make a run easy.

        • reattach@lemmy.world
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          9 months ago

          I’m sure it’s just user error, but I’ve trouble getting the shot lined up through the wall - the arrows often seem to hit the wall instead of going through. I haven’t tried projecting bow in a while.

          • mediOchre
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            9 months ago

            Iirc, you should be close to the wall when shooting (1-3 tiles?) otherwise the arrows won’t go through. There’s also a maximum range that arrows can reach behind a wall though I can’t remember exactly how far. Probably somewhere around 4 tiles.

      • MrRedstoner@lemmy.worldOP
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        9 months ago

        Forbidden runes, so that’s a rather steep price, I usually just use the stone (though willing to then use a SoU if I don’t like what I got)

        • reattach@lemmy.world
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          9 months ago

          Totally agree in that case. I was writing more for someone having trouble running Huntress without challenges.

      • Track_Shovel@slrpnk.net
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        9 months ago

        Cool! I will try that. I did ask in a round about way. Didn’t know projecting did that with missiles

  • Chorby_Short@lemmy.world
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    9 months ago

    That’s due to how sewer pipe rooms specifically generate. They first start completely filled, then

    —(with 3+ adjacent rooms) the shortest path connecting all adjacent rooms is carved out of the perimeter

    —(with 2 adjacent rooms) a straight-ish path is carved through the middle to connect them

    —(with one adjacent room) a path is carved from the adjacent room to the center of the room

    This case is a merging of type 1 (lower room) with type 3 (upper room). Merged sewer rooms are responsible for many of those s-shaped dead ends.

      • [DEV] Snail@lemmy.world
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        9 months ago

        I do mainly ranged combat. I have a decent melee weapon if an enemy gets too close, so I worry less about the armour. Too, I’m about to get a STR potion and will then be okay with the armour. I’m dumping UPGRADES into my ring of Sharpshooting as that raises the LEVEL of the bow. It is tactics. I’ll worry about armour once I have plate. It is a very good run, especially for a challenge run.

        • MrRedstoner@lemmy.worldOP
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          9 months ago

          I mean I’m all aboard the RoSS train, it’s just that since overweight armor slows down movement, and I play with FiMA, it is 100% not worth it especially unenchanted