• @[email protected]
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      2511 months ago

      And that’s why Boy never shuts the fuck up in GoW Ragnarok.

      Player stuck for 30 seconds? Better tell them the answer to keep our completion metrics up…

        • @[email protected]
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          1511 months ago

          This particular thing kinda sucks, though. I also hate when there’s a puzzle that goes “you know that interaction that normally doesn’t work? We’ve enabled it here and it’s how you’re supposed to solve this puzzle! Surprise!”

          • @[email protected]
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            1011 months ago

            Moon logic. Puzzles that are hard because they make no damn sense.

            “Oh yes, of course I need to combine a fish with a phone book to create a sailboat.”

        • @[email protected]
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          711 months ago

          FF8 was infuriating about that shit, iirc shit did somewhat glimmer but they had a habit of jamming junk under overhangs you can’t see under and can’t really tell exist unless you try to walk there. You end up spending a significant part of the game walking around all the walls like a psychopath.

      • @[email protected]
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        411 months ago

        I don’t think I’d dislike it if they gave me like 5 to 10 minutes depending on the size of the puzzle and what I’ve done. I definitely hate how fast it is. It’s like, Jesus, give me a minute or being told what do do after it’s already blatantly obvious and you’re trying to figure it out.

      • @[email protected]
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        11 months ago

        Your comment has a vibe of complaining about that, but I like it for the exact reason you’re replying to. It’s a little overtuned (I’d like a couple of minutes before being given a hint), but I don’t have the patience for getting stuck for long periods of time, especially if it’s because of game limitations (ie, I can think of alternatives, but the game doesn’t let me use the alternatives because that’s not how video games work).

        I also really like when games make it clear that I can’t do something right now. Horizon has been great about that, with Aloy remarking that she probably needs some tool or should come back later. I always hated spending 10 minutes trying to get to some obvious treasure, googling it, and being spoiled because the Google result will tell me (in too much detail) that it’s a late game thing.

        • @[email protected]
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          611 months ago

          Yeah, that’s sometimes really immersion breaking, but it does save time.

          One of the recent Tomb Raider games (“Shadow of the” probably, which was otherwise unremarkable) had separate settings for puzzles, combat and exploration, so you could turn puzzle hints off completely. I still kept the exploration setting though, because it’s a nightmare to find the puzzle parts among all the clutter that modern games throw in. Like a wall full of cogwheels, but only two of them are part of the puzzle and the rest is just scenery.

    • @[email protected]
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      311 months ago

      Sometimes it’s like they expect us to take notes while playing the game.

      Like I’ve got paper just lying there. What am I, a high schooler?

  • Altima NEO
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    3711 months ago

    These games, although I was utterly fascinated by them, I had no clue what I was doing or where I was supposed to go. I couldnt even tell if I was progressing or what. I think I was just too young for it.

    • Decoy321M
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      3111 months ago

      Rest assured, you weren’t. These games were made back in the day before the internet got huge. When games could have legitimately hard puzzles for their own sake. There was no handholding back in the day.

      • Flying Squid
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        1311 months ago

        Yes and no. A lot of games had hint books you could buy, either from the company or third party. Infocom used to put out hint books which could reveal things to you one clue at a time with a special marker that came with it. But then Infocom was always a very innovative company.

  • @[email protected]
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    2111 months ago

    I realized the moment I fell into the fissure that the book would not be destroyed as I had planned. It continued falling into that starry expanse of which I had only a fleeting glimpse. I have tried to speculate where it might have landed but I must admit however such conjecture is futile. Still, the question of whose hands might someday hold my Myst book are unsettling to me. I know that my apprehensions might never be allayed, and so I close, realizing that perhaps the ending has not yet been written.

    And yes, that was from memory.

  • @[email protected]
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    1811 months ago

    Wow… I remember playing this for MONTHS, trying to figure out what buttons, levers, everything does. I dedicated an entire paper notebook to writing down clues, hints, and failed attempts. And then the same for Riven.

    Now I simply don’t have the free time to dedicate to those games… #adulting

  • @[email protected]
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    1611 months ago

    I remember getting stuck on Myst trying to light a fire. I kept sticking the match in and it kept not working. Got very frustrated. Took way too long to realize I had never actually struck the damn thing.

  • @[email protected]
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    1311 months ago

    Best selling? Yeah right! It’s a well-known fact that Myst cd-roms just kept appearing everywhere under their own volition whether you wanted them to or not. No sale or purchase ever took place.

  • @paddytokey
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    1211 months ago

    The German word “Mist” translates to “Shit” btw

  • @[email protected]
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    1111 months ago

    I never did figure out how to get past that damned piano puzzle. I should pick up the remastered version and have another go at it. I have such fond memories of it.

    • @[email protected]
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      311 months ago

      If you have an Xbox I think the game is on gold. I tried to replay it earlier this year and quit pretty quick.

  • @[email protected]
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    911 months ago

    Was it good? Never played it and I’m thinking about getting it from GOG.com. In fact, just recommend me the best old games. The original Dungeon Keeper is probably my favourite game of all time.

    • Hegar
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      11 months ago

      I enjoyed it back in the day but it’s a different era’s game. You have to enjoy throwing yourself against a brick wall for a very long time until you finally crash through the door, and possibly taking notes and making diagrams or maps as you go.

      I remember it being lush graphically, for the time, and very satisfying for the puzzles I did crack but I gave up before finishing it. I think it was some kind of blind maze that finally did it.

      • @[email protected]
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        911 months ago

        Yeah, playing it as a kid was nightmare. I had no idea what I was getting into, so it was just sitting there alongside Need for Speed and Rollercoaster Tycoon. By the time I realized I needed a note page to keep track of obscure bits of information hidden across the map, I was already in too deep to just have a properly organized note sheet. Never wound up finishing, but I remember just scrawling numbers and words connected by branching lines like some kind of schizophrenic conspiracy theory.

            • @[email protected]
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              111 months ago

              Same same but very different.

              Sort of resident evil 1 camera points, so a bit confusing to move around. But you wake up somewhere with body parts replaced and no memory of anything and you piece it together. Not no FPS.

              I loved it and emailed the publishers for a sequel. They confirmed that it was not going to happen😅. I think this was in 1998 or something like that. I got it and played through it in 3 days straight. Loved it.

      • @[email protected]
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        111 months ago

        I literally am, right now. It’s extremely difficult but definitely good, particularly towards the end as the pace picks up. I didn’t hoard enough anti-personnel rounds to get through the final room in the Body of the Many, so am having to replay. It’s quite unforgiving like that.

    • @[email protected]
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      311 months ago

      Make sure to get one of the modernized version of Myst, I think they’re up to about 27 or so revisions/redos. Don’t be afraid to try clues, but in all honesty the puzzles in Myst are pretty solvable by Adventure game standards.

      Riven (II) and Exile (III) are both likewise excellent, with Brad Dourif as a bonus in the third. After that, different people took over and things got awful.

        • @[email protected]
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          211 months ago

          I’m a fanboy, I couldn’t pick one of the first three, they go together like one seamless game if you ask me. Again, just pretend the series ends there. :>

      • @[email protected]
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        211 months ago

        I believe there is a modern spiritual successor called War for the Overworld, basically exact same game layout and mechanics with modern engine and graphics

        • @[email protected]
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          111 months ago

          I heard enough criticisms that I never committed to buy it. Basically Dungeon Keeper 2 was already a massive letdown in comparison, so I wasn’t sure I was ready to get hurt again.

      • @[email protected]
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        111 months ago

        Obduction was good. It had some issues, but it’s up there with the classic stuff. Firmament, unfortunately, was not good. Felt more like a walking simulator. There were few puzzles and they were not difficult at all. Not sure what happened. It’s pretty though.

        Riven is by far my favorite of the classic series. They are working on a modern remake of that next and I’m pumped!

    • @[email protected]
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      311 months ago

      I found obduction looked amazing, but the puzzles were “follow wire, flip the switch”.

      A modern game that really captures the Myst feeling for me was Quern: Undying Thought.

      I think some of the original Cyan Games Devs started their own studio for it, and it really captures the Myst feeling.
      Puzzles are hard but satisfying. I think there is 1 grindy puzzle that just takes a lot of work, but everything else is mental models of systems, hints and clues, using things in different ways.
      And a nice story behind it as well.

  • @[email protected]
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    11 months ago

    I had this for Sega Saturn. Near the end of the game one puzzle would generate a screen with a bunch of numbers and letters and crash. I thought it was part of the game until a walkthrough showed I was doing it right but something was broken on my disc. I still loved the game even though I couldn’t progress passed that point.