• fckreddit@lemmy.ml
    link
    fedilink
    English
    arrow-up
    14
    ·
    9 months ago

    That would be detriment to everything that is Resident Evil. RE as a horror experience needs to be very curated, which is generally not possible with an open world game.

    • mindbleach
      link
      fedilink
      English
      arrow-up
      3
      ·
      9 months ago

      It’d almost work if overwhelming hordes of zombies forced you along certain paths… and moved. Like if you want to go from point A to point B, right now, all sane routes are certain death. So you have to equip for one of a few hard-ass paths, all backroads and hidden tunnels, and you better hurry in case the hordes shift and swamp those too. Better check the plague forecast.

      So halfway to a randomizer. You want to go between any two settlements? It’s a completely different combination of hallways, today. Even if you’ve been down each segment a thousand times before, each one could become a nightmare, given the gun you had to pick anticipating the next segment, or whatever’s chasing you after rushing through the last segment. Re-routing due to unforeseen obstacles becomes a life-or-death skill.

    • Son_of_dad@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      edit-2
      9 months ago

      The curated formula isn’t working anymore, I’m not surprised they’re changing it up. I was honestly not aware there was even a resident evil 8

        • Son_of_dad@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          9 months ago

          The series names are all over the place, up till 6 they were numbering them. When I read “resident evil:…” I assume it’s a side game, so I thought village was a spin-off or something