• stardust@lemmy.ca
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      8 months ago

      Yep, opened a ticket with Ubisoft and completed the process. Didn’t take long. Everyone who has a copy of the crew. Or I guess used to before it got revoked should do it.

  • Gork@lemm.ee
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    8 months ago

    Definitely makes me not want to buy their AAAA games if they can just revoke the licenses against our will a few years down the road.

    How do they not see that this is hurting their brand long-term?

    • sbr32@kbin.social
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      8 months ago

      Modern American capitalism doesn’t care about long term brands. Shareholders demand quarter on quarter growth.

        • Da_Boom@iusearchlinux.fyi
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          8 months ago

          We should probably change it to “American style capitalism” as the behaviour seems to have either originated or mainlined in America first. But it’s seen in most global and domestic software companies around the globe today.

          • exocrinous@startrek.website
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            8 months ago

            This is like the fact that Metal Gear Rising Revengeance is about how the American war machine is bad, but one of the bosses you kill is French. One of the themes of the game is that the American military industrial complex literally turns foreigners into war machines, just as it does to foreign nations.

    • spyd3r
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      8 months ago

      I only buy games at super ultra mega steam sale prices for this reason. If I lose a $5 game… so what

  • xkforce@lemmy.world
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    8 months ago

    Every time this happens I am reminded of old antipiracy arguments. i.e buy dont pirate. Then it was “you dont own it, you license it” and now that license isnt yours either. They can just take it away whenever they want and get your money too. If the tables were turned and you could just take 100% of your money back at any point in the future but still keep a game, theyd lose their shit but its fine as long as it is the gamer that loses.

    • mindbleach
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      8 months ago

      Really, fuck everyone who pushed that circular argument.

      I unambiguously bought Skyrim. Cash money, physical item. Bought a music CD and a paperback book at the same time. I own them all equally. How could I not? No slip of paper inside the book can say I only licensed it, via a contract I didn’t see, through the mechanism of anonymously buying a mass-produced object. Ditto the CD. Ditto any DVD I could’ve bought, when you know the movie industry still wants a dollar every time you play it with company over. Somehow - magically! - software is impossible to buy or sell, because abracafuckyou, it says nuh-uh.

  • Chozo@fedia.io
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    8 months ago

    Wasn’t this an online-only game that was already being shut down? What good is a license if there’s no way to play?

      • kratoz29@lemm.ee
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        8 months ago

        Is this game available on PC? I thought you couldn’t kill an online game on PC because the servers work in a different way.

        • cobysev@lemmy.world
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          8 months ago

          I have it through Steam, but it just forwards me to Ubisoft Connect, their own game launcher. Since their game servers are shut down, they’re just not letting it load through their launcher.

        • Moghul@lemmy.world
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          8 months ago

          Nope. Usually these games share servers across all platforms. That’s how a lot of games get crossplay. Sometimes shit gets fucked up and people can accidentally crossplay.

      • Chozo@fedia.io
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        8 months ago

        Wouldn’t that require modifying the game in some way to function? At that point, it’s already an EULA-violating action which a publisher would normally revoke a license over, anyway. So why not just use pirated/cracked copies if the community’s going to go the route of hosting their own network, anyway?

        I’m not familiar with The Crew or its community, so I’m just not understanding what practical difference this makes for anybody still trying to play the game at this post-shutdown time.

        • isildun
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          8 months ago

          Not necessarily. For a game like this that only functions online, you could presumably determine all the possible server calls and point them to a server you own. You could do this purely via clever network settings without modifying the game at all. If you could do that, the game would run fine and you could even use the original authentication server to ensure the user holds a valid license.

          At that point, you “just” need to implement and run a server for the game. This also doesn’t involve modifying the game, but could run afoul of potential laws against reverse engineering if not done in a clean room manner (I’m not a lawyer so there could be other things too since unfortunately US law tends to not favor the end user).

          Regardless of any of that, it always feels silly to me when companies fight tooth-and-nail against people not only performing free work and hosting for a dead game but ALSO trying to ensure people actually own the game before playing on their private server. Of course they could just use 🏴‍☠️ versions and black-hole the authentication server. All the company does by withdrawing licenses is ensure they have to skip authentication so the company loses out.

        • mindbleach
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          8 months ago

          So why not just use pirated/cracked copies if the community’s going to go the route of hosting their own network, anyway?

          How do you think that happens, if not modifying the game?

    • loobkoob@kbin.social
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      8 months ago

      An analogue would be: petrol stations stop being a thing as the world transitions to electric/hydrogen/whatever cars. You start working on a way to modify your car in some way to account for this - perhaps you plan on making your own biofuel, or manually converting it to a electric/hydrogen/whatever car. The manufacturer of your car hears about this, comes along to your house and repossesses your car and takes it to be crushed, despite it being something you own and that they should have no say in any more.