• wahming@monyet.cc
    link
    fedilink
    English
    arrow-up
    13
    ·
    7 months ago

    What’s happening to RPS? I’ve been seeing more and more articles from them about games the writer has never played, with no useful information. Like this one, basically copy and paste of the patch notes and a summary of steam reviews. Used to like them for in depth game reviews, guess that’s going the way of the dodo.

  • Detective'@slrpnk.net
    link
    fedilink
    English
    arrow-up
    8
    ·
    7 months ago

    The article

    No rest for No Rest For The Wicked’s developers, it seems. The punishing action-RPG launched in Steam Early Access last week with performance issues, among other issues, and Moon Studios have now deployed their first hotfix.

    Performance improvements are “coming soon”, they say, while this update focuses on improvements to balance and several of the game’s core systems. Among them, the update reduces durability damage taken to gear, reduces repair costs, increases the drop rate on Repair Powders, and reduces stamina costs and fall damage. Here’s the full list of changes:

    Balance Changes:
    
        Reduced Durability Damage Taken
        Reduced Repair Costs
        Increased Drop Rate on Repair Powders
        Reduced Stamina Costs
        Reduced Fall Damage Curve
        Reduced cost of Horseshoe Crab and food that includes Horseshoe Crab
        Balance update for the Cerim Crucible boss
        Changed Corpse-Smeared Blade starting from Tier 2 to Tier 1
    
    Loot Changes:
    
        Introduced more Weapons into Fillmore’s Pre-Sacrament Loot Table
        Reduced Drop Rate of Fallen Embers
    
    Stability:
    
        Fixed crash that could occur when quitting out to the main menu
    
    Bug Fixes:
    
        Improved inventory navigation
        Fixed jump at Potion Seller Cave so you can’t miss the jump when executed correctly
        Blocked off an out of bounds area of Nameless Pass
        Removed lingering dev tools
    

    When I poked through user reviews on Steam earlier in the week, durability and repair costs were two of core complaints I saw. To my surprise, if I’m honest. No Rest For The Wicked seems clearly to be courting dodge-roll melee fetishists, who I assumed to be video game masochosts, and yet they seemed to be pounding dirt and crying uncle. Or maybe it just really was bonkers unfair.

    Earlier this week, Moon outlined a list of known issues, with solutions to some, if you’re experiencing a proble the above patch doesn’t fix. Remappable controls are coming soon, too.

    • Zo0@feddit.de
      link
      fedilink
      English
      arrow-up
      2
      ·
      7 months ago

      From what I gathered, the complaints were that it broke the games pace and made it tedious not difficult so I understand the fix.

    • Doof@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      7 months ago

      No? I’ve been gaming for thirty years and no I don’t remember demos being used for that.

      • Daxtron2@startrek.website
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        3
        ·
        7 months ago

        I guess you didn’t play them then ¯⁠\⁠_⁠༼⁠ ⁠•́⁠ ͜⁠ʖ⁠ ⁠•̀⁠ ⁠༽⁠_⁠/⁠¯

          • Daxtron2@startrek.website
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            2
            ·
            7 months ago

            Overwatch, Halo 3, CoD: world at war, every World of Warcraft release including vanilla, Rift, all of these had betas before release that identified significant technical issues that were fixed before their full releases. Those are just the few I can think of off the top of my head.

                • Doof@lemmy.world
                  link
                  fedilink
                  English
                  arrow-up
                  2
                  ·
                  7 months ago

                  Kettle meet black. Look what I said the first time you dork. I picked up on the Demos part of your comment and that’s not how they work. So that’s your comprehension not mine.

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      edit-2
      7 months ago

      I believe you can get a refund all the way until two weeks after 1.0, so we kind of still do. But also, I can’t think of any game beta that took iterative feedback to core systems the way today’s early access games do. Perhaps because more games are very systems-driven today by comparison.

      • NeryK
        link
        fedilink
        English
        arrow-up
        7
        ·
        7 months ago

        Not sure what you are referring to. The refund policy on Steam is the same for any games, early access or not. The game’s version number or finished state makes no difference.

        Maybe you are thinking of the pre-purchase situation, where you can refund up to 14 days after the game’s release, instead of the date of purchase.

        • ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          ·
          7 months ago

          Ah, that’s it. You’re right. In which case, never buy an early access game unless its current state is worth the money right now.

      • Daxtron2@startrek.website
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        1
        ·
        7 months ago

        Beta isn’t for feedback on core systems, it’s for performance and stability fixes. Alpha is for core systems.