Patch dispatch from High Command For this patch we bring you a number of adjustments fixes and improvements do aid your democratic endevours Overview For this patch, we have made improvements and changes to the following areas: Balance changes to weapons, stratagems, and enemies Change to the Spread Democracy mission Balancing General Armors with armor rating above 100 now also reduce damage on headshots. Victory poses will now only play for the extracted.
Scout strider Riders now less vulnerable to explosions
Aw man that sounds like a huge nerf to the Scorcher and Eruptor. Being able to kill the scouts by shooting them in the front with explosive weapons made them so much more manageable.
Yeah, but right now you two tap the Striders with the Scorcher and it kills the rider. And the Eruptor can do it in a single shot. But that kills the rider and not the Strider itself. Not sure if the Autocannon does the same thing or if it blows up the Strider.
Looks like it now takes two AC rounds to kill a strider from the front, up from one pre-patch, or four shots from the Scorcher, up from two. This was with shots to the hip/groin area of the walker. Tolerable change IMO, Striders were made really trivial due to the numbers of ACs and Scorchers players were often bringing vs. bots. The AC in particular staggers the Strider badly, so while the first shot no longer kills the strider it will prevent it from shooting back before the kill shot lands.
Aw man that sounds like a huge nerf to the Scorcher and Eruptor. Being able to kill the scouts by shooting them in the front with explosive weapons made them so much more manageable.
Iirc only the riders. The strider itself should be unchanged. If I cant one shot them with the autocanon anymore ill habe to desert
Thank you for pointing this out.
Looks like grenade bowling is still on the menu.
Yeah, but right now you two tap the Striders with the Scorcher and it kills the rider. And the Eruptor can do it in a single shot. But that kills the rider and not the Strider itself. Not sure if the Autocannon does the same thing or if it blows up the Strider.
I always have to three tap with scorcher. Where do you shoot for two?
Near the top middle usually results in two killing them. Not sure about now with the changes though.
Looks like it now takes two AC rounds to kill a strider from the front, up from one pre-patch, or four shots from the Scorcher, up from two. This was with shots to the hip/groin area of the walker. Tolerable change IMO, Striders were made really trivial due to the numbers of ACs and Scorchers players were often bringing vs. bots. The AC in particular staggers the Strider badly, so while the first shot no longer kills the strider it will prevent it from shooting back before the kill shot lands.
You merely need to shoot the side of the strider rather than the frontal plate. I’ve read about shooting the middle junction too.
The strider balls?
If I have to shoot the front, I shoot the hip and it goes down. I haven’t tried post-patch though.