Hey Dungeoneers!

After some disruptions back in February and March, Shattered Pixel Dungeon v2.4.0 is finally ready for beta! Read on for more details about what’s coming in this update.

  • Ashyr
    link
    fedilink
    English
    arrow-up
    6
    ·
    7 months ago

    I love that this game continues to get better and better!

  • CrayonRosary@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    7 months ago

    It would be cool if the new Alchemy “make it again” button would put your newly-upgraded trinket back on the left. That would save an entire tap! Think of how many calories less I could eat in a day in which I use that button.

  • Acechyles@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    7 months ago

    You did an awesome work with trinkets, and all of them are useful/gamechanging. The one little thing I want to point out is that the arcane catalyst should not appear exclusively un early sewers. Probably it is a better idea to set the range to floors 2-9 (excluding 5, of course) where you can find these. And it doesn’t have to appear in every run, I mean… Make it special :D

    • 00-Evan@lemmy.worldOPM
      link
      fedilink
      English
      arrow-up
      2
      ·
      7 months ago

      I mainly picked floors 1-3 as I want trinkets to be active for most of a run, and didn’t want to put it in the prison as that area is already really bloated with gear progression.

  • Pickyfan@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    7 months ago

    I’m really loving the beta so far.

    I have a question tho. Did the pickaxe weapon ability receive a buff alongside the other duelist weapons? It’s not in the patch notes, and it looks to be the same damage.

    • 00-Evan@lemmy.worldOPM
      link
      fedilink
      English
      arrow-up
      2
      ·
      7 months ago

      The pickaxe ability in particular was not buffed. I’m fine with it being useful against certain enemies, but in general the pickaxe isn’t meant to be a viable weapon option.

      • SeemSurprised@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        7 months ago

        Something I’ve never quite managed to understand is what it means in the description by saying “enemies with rigid skin”. I thought that was the crystal boss and gnoll boss but they’re both immune to weapon abilities…

        • 00-Evan@lemmy.worldOPM
          link
          fedilink
          English
          arrow-up
          2
          ·
          7 months ago

          rigid skin includes any enemy that doesn’t have squishly mammal skin. So things like insectiod, skeletal, or mechanical enemies all count.

      • Pickyfan@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        7 months ago

        I understand what you mean, but what about as a secondary weapon?

        I think it’s one of the most viable “secondary” weapon option for the champion, it synergizes so well with the combined lethality talent.

        • 00-Evan@lemmy.worldOPM
          link
          fedilink
          English
          arrow-up
          2
          ·
          7 months ago

          You’re welcome to still use it for that of course, I mainly meant that I felt the ability was a little too good for the type of item that the pickaxe is supposed to be, so it’s not getting buffed up with the overall Duelist changes.