• Chozo
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    16614 days ago

    I feel sorry for the Arrowhead devs. They made a spectacular game that was revered across the entire industry and loved by its fans, and their overlords at Sony went and caused so much damage to their reputation overnight. Literally just 24 hours ago people were writing articles about how Helldivers 2 is the right way to make a game and should be an example for the rest of the industry, and then Sony calls in a hellbomb on the reviews.

    • @[email protected]
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      14 days ago

      I feel sorry for the Arrowhead devs.

      After seeing a community manager on Discord mistreating on people who voice their concerns with this change, I certainly do not feel sorry for the Arrowhead devs.

      • Ricky Rigatoni
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        6014 days ago

        my man genuinely doesn’t understand how steam usernames work

        also the implication that steam reviews don’t matter? then why are you mad about them?

      • @[email protected]
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        3514 days ago

        So how does Steam tell their own users’ usernames apart if they’re mostly duplicates? Something smells like bullshit.

        • Tekhne
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          2414 days ago

          I assume they’re talking about player names, not usernames - steam usernames are unique, but steam player names can be whatever you want and are often duplicates.

          • @[email protected]
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            3514 days ago

            Except for the fact that there are ways to differentiate accounts uniquely, like SteamID. Games have access to it, obviously. Hell, even external websites do, like trading bots. You log in through steam and they know who they need to trade with.

      • @[email protected]
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        14 days ago

        Why can’t they make a unique username when you create a character the first time that is just your “account name”? That would give you the samw powers as a psn username when it comes to banning. Edit:spelling

        • @[email protected]
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          1614 days ago

          They literally don’t need to do that. Every platform has some sort of unique user ID, usually numeric.

        • Tekhne
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          214 days ago

          What’s stopping you from deleting the game, redownloading it, and setting a new account name? Etc

          • @[email protected]
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            814 days ago

            I don’t even own the game. Im just saying, if their argument is unique identifiers, there are more ways than a third party solution. It’s not like they don’t have options. They chose this over any other solution. If they did a unique identifier ingame, no one would complain. So the reason they chose this is something else then being the only solution.

            • Tekhne
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              13 days ago

              But a unique identifier in game doesn’t actually enforce bans, because what’s stopping someone from creating a new one? VS if you create a PSN account, you need some sort of verification (e.g. email address).

              They could’ve done something similar with a non PSN login, though people would’ve probably still complained. And for them, it’s not 3rd party because it’s published by Sony IIRC, so it’s actually an in house system.

              I also don’t own the game, but I just wanted to point out the reason in their argument isn’t entirely invalid.

              • @[email protected]
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                113 days ago

                What’s stopping someone from creating a new one. The devs? “Please select a username for your account” when creating your first character. After that you cannot change it, and is linked to all your characters. If you get reported, the report would include the account name = unique “John1836q83” getting banned.

                This enforces band the same way as PSN linked email would do, but is all ingame and accessible to 100% of players that own the game.

                If it is a simple popup that has 0 implications and is only visible when reporting, no one would care, and definitely not enough to boycott the entire game.

                They obviously want to force psn account for other reasons.

        • @[email protected]
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          213 days ago

          I love dude. He’s made a fan. He didn’t make the decision and he can’t fix it for you. So he’s really just saying to leave him tf alone about it lol. Nut up or shutup.

      • @[email protected]
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        213 days ago

        Bro, Bungie is owned by PlayStation and even they have made cross-platform, Bungie-specific accounts the norm. I don’t see why Arrowhead couldn’t go with Arrowhead accounts, unless it’s a cost issue. Otherwise there really isn’t an excuse

        • @[email protected]
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          -113 days ago

          Tell me you don’t understand anything about software without telling me…

          Bungie can do that because they have a shit ton of resources. Arrowhead is 100 people total.

          • @[email protected]
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            113 days ago

            Future prospect then, if Arrowhead get to that point.

            My point: it is possible to do independent, dev-based account tracking. Sony could have invested in Arrowhead to do that, but instead are clamping down and introducing exclusivity which will eventually hurt Helldivers 2’s bottom line - something we might see starting with these community choices.

  • @[email protected]
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    12514 days ago

    I’ve never understood why players can’t demand a refund when a fundamental aspect of a game changes.

    • Derin
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      5814 days ago

      Well, to be fair, they did write - in bold letters - on the Steam page that a Playstation network account is required to play.

      They simply didn’t enforce that rule up until now.

      • @[email protected]
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        5114 days ago

        Also locks out anyone not living in the 66 countries serviced by the PSN.

        Also now requires giving your personal info to yet another third party and their friends. A third party which has a storied past of losing user data.

      • @[email protected]
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        5014 days ago

        The game was sold other places (like the Humble store) without the PSN warning.

        Also it’s been sold in countries that the PSN doesn’t support.

        • Derin
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          913 days ago

          I’m totally with you on that latter point - Sony needs to do something about that.

          • @[email protected]
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            713 days ago

            Idk about other places than Steam, but I’m surprised more people haven’t gone at Steam for allowing the game to be sold in countries that will get essentially blocked from playing. I feel like they should’ve had some kind of cross referencing going on there.

      • JustEnoughDucks
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        813 days ago

        I thought someone had gone to the waybackmachine and confirmed that it said it was optional initially and changed it when they made this decision?

        • @[email protected]
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          113 days ago

          That was PirateSoftware, and yes, but that was for Sony’s website not for the Steam page.

          Still shit though.

        • Derin
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          113 days ago

          That was Sony’s site. Super shitty what they did there.

          But on the Steam Store page it was always “a PS account is required”.

      • @[email protected]
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        2714 days ago

        It’s not in the EULA at all. A major problem with this change is that PSN is only available in about 66 countries. Locking out the rest of the world from playing without fear of repercussions due to falsified account info.

        Also just the shitty problem of having to give your personal info to yet another third party. One who has a long history of losing personal data of its users.

        • @[email protected]
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          -1414 days ago

          Parrot. You misread that there are 66 countries locked out, probably in this very thread, and just repeated it. Do your own reading and learning. You are choosing to be angry with no evidence.

          • @[email protected]
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            13 days ago

            Literally not angry with no evidence.

            Perhaps I misremembered what I read from other sources. My memory isn’t infallible. The thing I’m angry about has evidence and I made it clear why that upsets me. I also clearly stated that there are only about 66 countries WITH access. Meaning over 130 other nations without access. Including the entirety of the Bulkan states.

            Go lick some other corpo’s boot.

    • Cethin
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      -3814 days ago

      I partially agree, but would you expect to be able to return a sandwich if you’re nonlojnger hungry by the time you finish it? Not really the same, but I haven’t played this game in weeks. This annoys me, but not really because I’m playing the game and more because it’s a dick move. If they let me refund I would, but it’d be a little fucked up if I did because I’ve already had my fill of the game.

      • @[email protected]
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        13 days ago

        Idiotic analogy

        If you bought an electric car and the company recalled it and changed it to a petrol motor, would you be a Tesla owner and just roll over and lube up your sphincter?

        Ha ha yeah I actually typed that 😂

        • Cethin
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          13 days ago

          The analogy applies perfectly well to people like me who have stopped playing the game. If they let me refund it’d be pretty stupid. It doesn’t matter what they do, I would choose more money.

            • Cethin
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              -313 days ago

              materially change the game.

              OK, sure change access. Materially change? So they shouldn’t patch it? If your favorite gun gets a nerf, refund?

                • Cethin
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                  013 days ago

                  Yeah, and that’s an extremely stupid reason why someone should get to refund.

          • @[email protected]
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            13 days ago

            You are applying a standard to the game that applies to YOU. Other players who are currently playing a game do not care that you are finished playing the game. They are not. The game did not ship with a 3 month subscription plan. It shipped as a sold product. Your analogy is like an all-you-can-eat buffet where after twenty minutes they close it down and make everyone stop eating, and your argument is, “Well, I’M full. It’s fine.”

            • Cethin
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              13 days ago

              Sure. I agree. I never said it applied to everyone. However, how do you identify people who have left the buffet and come back and those who are still there? There’s no good way to do that with a game.

              It’d be horrible business to give refunds to people every time a game changes, especially if you include people who aren’t even effected by it.

              Be mad about it, especially at Sony, but don’t expect a refund. That’s not coming.

              • @[email protected]
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                13 days ago

                This is Sony’s decision. It is a material change to the product that was sold. It is not the same as a patch or a nerf. It has rendered the product unplayable. Yes, you can make the argument that it was listed on the page from the beginning that an account was required, but it is also the case that EULAs are actually not legally binding contracts. Sony has made a unilateral decision, and as a result it does not matter whether a person is finished with the game or not. This is a change to the actual contract, which was the purchase of a game to use in perpetuity for the length of time that it is available on steam. Sony has made this decision, customers don’t have to justify the reason that they don’t like the change. It is a change. They are counting on people letting it slide, because most of the time that is how businesses do business.

                Also, you should really stop standing up for giant corporations. Sony doesn’t need your help. They have teams of lawyers whose job it is to argue with valve over whether they need to give refunds. They may also end up having to deal with class action lawsuits, and potential legal issues with 177 countries which may have completely different laws of consumer protection than the US. That is not your responsibility.

                Besides, one of the pillars of capitalism is rational self-interest, and that goes both ways, not just in the business side. If you can get a refund for something because a company has made a bad decision about how they do their business, why do you care about whether it’s fair or not to the company? They sure don’t care about whether it’s fair to you. Are you a Sony lawyer? Are you the “be nice to big companies police”? Let Sony and Valve, and possibly the court system, worry about what their legal obligations are, and you worry about your personal decision of whether you are going to take advantage of your legal rights. Don’t start judging whether others should or shouldn’t do the same.

                • Cethin
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                  112 days ago

                  Also, you should really stop standing up for giant corporations. Sony doesn’t need your help.

                  Yeah… That’s not what I’m doing. I’m just trying to explain to people why their demand of a refund just is not going to happen. It’s not a defence of the actions. It’s a response to people expecting something unreasonable.

                  Sure, it’s a material change to the product. If you buy a smart device and they stop support, do you expect a refund? That’s not how this works ever. It’s not going to happen. Maybe people living in regions that don’t have PSN support will, but not everyone else. I don’t have a PSN account even, and I won’t be making one no matter what. I recognize that there’s no way Sony or Valve are going to take a tens of millions (probably) dollar loss.

                  Besides, one of the pillars of capitalism is rational self-interest, and that goes both ways, not just in the business side. If you can get a refund for something because a company has made a bad decision about how they do their business, why do you care about whether it’s fair or not to the company?

                  I don’t care if it’s “fair”. I said I would take it. I don’t give a shit about Sony or Valves bottom line. I just know it’s not going to happen because there are plenty of reasons it wouldn’t be offered.

                  Let Sony and Valve, and possibly the court system, worry about what their legal obligations are.

                  There is absolutely zero legal obligation here. You purchased a product and agreed to a license. They can add a requirement for an account at any time. Plenty of games get sold to a different company and require an account with that new company. No one has ever reasonably argued they should be refunded for that. It’d be ridiculous. There’s no refund coming.

      • @[email protected]
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        13 days ago

        This is a good analogy if you think of video games as a consumable product.

        It’s not a good analogy if you see video games as art. Like if you buy a portrait from a painter and two weeks later they come to your house and paint over it to be a stick figure. Especially if it’s just because they want more money from you.

        It’s also not a good analogy if you see video games as rented or leased goods, like most game studios execs want video games to be. Imagine renting a car for your trip across the country and half way there, you wake up at your hotel, look out the window, and the rental company swapped it out for a tractor in the middle of the night. Hope that works for you!

        Sure, it’s in the contract that they can do that. And maybe you finished the trip so it doesn’t really affect you. But it’s happening to other people, and we shouldn’t trust the company going forward because one day it could be you that’s screwed out of what you paid for.

      • @[email protected]
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        2013 days ago

        I would expect to be able to return a sandwich if halfway through eating it, the owner came up to my table and put cheese on it after specifically asking for no cheese because I’m lactose intolerant.

        Or in the case of discontinued online games, it would like eating half the sandwich and having it taken away.

  • @[email protected]
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    Game companies sure are completely disconnected from their audience these days.

    When I was growing up, game companies were happy that their games became popular. There was none of this shit going on.

    • @[email protected]
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      4214 days ago

      I don’t know when you grew up, but game publishers have a long history of fucking things up. Rushing development, buying studios and firing the core staff were and are frequent stories.

    • @[email protected]
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      2414 days ago

      Just a few weeks ago helldivers was one of the poster child dev teams that got gamers and therefore deserve their success. What a turnaround…

      • @[email protected]
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        1914 days ago

        Well they still are beholden to Sony executives that have no idea what gamers want unfortunately.

        • @[email protected]
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          I still love Arrowhead. It’s not like their intention was to fuck over their players. I’m sure they’re not super happy about the situation. Though the team being who they are, they’re not exactly ones to take shit in any form lol. Which honestly makes them more enduring to me. Having suffered being a core BF5 player those devs these are not, DICE had bent over backwards to whoever screamed loudest on the subreddit which did nothing but damage the game and its lifespan. Granted this situation isn’t totally comparable, but the parallels are there.

      • @farngis_mcgiles
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        814 days ago

        their decision to use an unnecesary intrusive rootkit ai should have clued players into how little the devs care about the players

    • @[email protected]
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      1214 days ago

      They don’t need to be connected to their audience. Dumbass people continue to buy loot crates, battle passes, unfinished early access games, overprices skins, etc…

  • @[email protected]
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    5714 days ago

    Anyone wanna tell me what publishers do and why anyone does business with them?

    Afterwards, who wants to crowdfund a super generic ‘just gets the job done’ publishing company that touches nothing else?

    • @[email protected]
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      3314 days ago

      They fund game development where the studio can’t afford to, and advertising which makes the difference between being an overnight success, and disappearing onto page 37 of an app store where it will never be seen again.

      Like, sure, you don’t need them, but the big indie games who made it without them are the exception to the rule.

      • @[email protected]
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        -2114 days ago

        There’s no rule. Those games that disappeared in your app store disappeared because they suck and went into an app store.

            • @[email protected]
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              1213 days ago

              Right, “oh well” is all you can say about that. Which is why publishers are useful to many games.

              • @[email protected]
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                -1313 days ago

                I personally promoted a subreddit to 8.5m subscribers. If you can’t do that with some kind of actual value in hand, you kinda suck. Stuff that’s good will definitely make the rounds.

                • @[email protected]
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                  713 days ago

                  Sure. Because you were able to find success, that means everyone should also be able to do it, no matter how different their circumstances are (like the fact that a game genre may be more niche, or that you actually have to pay for games).

                  You seem like the type that unironically tells people to just pull themselves up by their bootstraps.

    • @[email protected]
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      2914 days ago

      I sort of work in the industry so I feel like publishers are pretty important in getting your game out there. You, as a developer, want to focus your energies in making the best game possible. To make a game successful, there is a whole gamut of tasks which are necessary but are a pain to do such as finding a QA team, finding someone to do localisation, porting your game to other platforms if needed, marketing, and in a good bunch of cases providing funding.

      The last part is where things get ugly. Because publishers are the ones who are giving you the money to complete your game, you are naturally beholden to the timelines and goals that they set. Good publishers listen to the developers because good games make good money. Then there are fucks like Sony management here and whoever was at embracer group who have never played a game in the last ten years and are in the position because of their MBA degree. There are a bunch of decent publishers out there like Devolver but naturally they are going to be picky with their titles. For the vast majority, going with whoever is going to give you the money and support is the way forward.

      • @[email protected]
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        -3314 days ago

        QA team, finding someone to do localisation, porting your game to other platforms if needed, marketing

        All of this will be done for free by fans of the game if it’s a good game and there isn’t a publisher to slap on DRM. Otherwise, how am I playing Seiken Densetsu 3?

        • @[email protected]
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          1514 days ago

          I don’t know if you meant it with a /s or not but I would like to point out the entire rage around early access or alpha releases.

          Other than that, having fans do things like these is something I don’t think any developer would want to do primarily because contracts ensure accountability. As a developer, I have no way of knowing if the Spanish dub you made of my game is full of racial slurs or not. Similarly, if I launch my PS game on switch in the future, and it’s absolutely abysmal, I would be the one on the firing block and rightfully so because I am the one who is bound to make money off of it. Shouldn’t that mean I go with someone who has expertise in doing these things?

          I personally am not aware of the mana series so I might not fully understand your argument, so you should feel free to educate me, but I believe it might be more of an exception with things going right instead of the countless ways it could go wrong.

          I would also like to disclaim that I have no love for publishers and more often than not, they are despicable suits. However, this is the reality of the video games industry which isn’t changing in the near future (but I sure hope it does further down the line).

    • @[email protected]
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      1614 days ago

      They find funds and provide marketing, which is astonishingly expensive. I’m not in games, but I do work in a marketing adjacent function. The budgets needed even to do very small marketing exercises are really unbelievable. Campaigns exceed my yearly salary regularly, and we are not doing anything like consumer marketing which I imagine is significantly worse.

      Not to justify publisbers’ behaviour, but this is partially why they have such stringent demands, I suspect. I assume they are getting some kind of funding or something from the PSN connection, which funds both the game and the marketing needed to make it a success.

      • @[email protected]
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        1814 days ago

        What I’m hearing is that marketing is the problem - if so much money wasn’t wasted on it then the world would be a better place.

        • @[email protected]
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          414 days ago

          True, but then we’d rely heavily on word of mouth to learn about anything new, in a world without marketing.

          • @[email protected]
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            313 days ago

            I see no downside, only upsides, mainly not having to be subjected to the bile spewed by company propagandists who manipulate people in search of unsustainable growth and profit at the expense of humanity

              • @[email protected]
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                013 days ago

                No marketing people, no marketing materials, no marketing budget, no influencers. I don’t mean not using the term and switching the practise to some other title or having it so there are loopholes that allow the propaganda machine to continue making the world a worse place.

                Do I think this will happen? No, it is but a dream due to the greed of humanity. Those on top thinking their entitled to be mega wealthy, those on the bottom hoping they’ll be on top one day.

                • ASeriesOfPoorChoices
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                  112 days ago

                  you don’t get it. influencers are “word of mouth”. they are professional word-of-mouthers, effectively.

        • @[email protected]
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          614 days ago

          Visibility bias. Bad news makes headlines faster then good news or “everything’s fine” news. New Blood hasn’t done anything fucked and everyone seems fine with them for instance.

    • ASeriesOfPoorChoices
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      012 days ago

      I love how your claim to fame is being ignorant about the gaming industry, and being on online forums all the time.

      • @[email protected]
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        813 days ago

        I suspect since it hasn’t gone into effect yet people are still playing the game as normal, some hoping they change their mind, some not realizing it’s even happening and some getting the last bit of the game before quitting.

        Once it goes into effect, that’s when the dive will happen.

        • @[email protected]
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          114 days ago

          A lot of people linked their PSN account in the early few days while it was integrated before it was taken down (it stopped working like most things under the extreme network stress). I know my entire static did. We had ps4s in college.

        • Андрей Быдло
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          313 days ago

          The product is still working. In this case it’s probably worth waiting for the stats after they implement this feature.

  • Turd Ferg
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    3513 days ago

    Fans: “This sucks” Developers: “It wasnt our choice, it was sony” Sony: “Hahaha deal with it and give us your money” Fans: “Fine, okay”

    • @[email protected]
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      2513 days ago

      The fans are fine with a $40 always online game with kernel level anti-cheat, a battle pass and micro-transactions. Somehow I think they will suck it up as usual and keep playing the game. Gamers are absolute pushovers and negative attention like in this case, is entirely random. If they would have enforced this from day 1, none of these people would have cared.

      • @[email protected]
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        1313 days ago

        I think the people who live in the 100+ countries that the game just got delisted, are not supported by PSN, and Sony, the publisher, failed to region lock the game from being sold into, are rightfully pissed a game they bought up to 3 months ago is suddenly bricked because a corporation lied and wants to force a ‘feature’ onto an exsisting game just so they can get better internal metrics on people playing the game to bombard them with more advertising.

      • @[email protected]
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        1013 days ago

        If they enforced it from day 1 then you’re right, no one would have cared. At day 1 it would be upfront and everyone would know what they’re getting and far fewer people would have bought it. Enforcing it at day 40 or whatever is not cool. I, along with many others by the sounds of it, was looking forward to finally buying this game and now I won’t be. In general I am so fucking sick of good-sounding games coming along just for them to be fucked in one way or another, i.e., missing content, under developed/tested, broken promises, “we’ll patch it later”, etc.

  • @kugmo
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    1013 days ago

    Based, fuck Sony and the power trip happy community manager at Arrowhead that wants to ban people easier.

  • @[email protected]
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    414 days ago

    I haven’t tried the account linking process yet but I wanted first to log in to PSN through their website and I can’t, not even from different devices.

    Anyone else having a similar issue?

  • @index
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    -513 days ago

    Stop advertising this game