• @jballsOP
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    161 month ago

    You guys ever have a mission where you’re fighting for your life the whole time - then you call in the extract and the spawns just stop?

    • tiberiusM
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      1 month ago

      It’s called a successful mission. The enemy fled from the upcoming justice they would receive. Liberty and freedom prevails once again.

    • CMLVI
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      81 month ago

      Yep. It’s kinda eerie, we always just assume it was cause we cleared the fabricators or holes and patrol spawns just were in our favor.

    • all-knight-party
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      61 month ago

      If you extract after destroying all hives/bot fabs then you should have only light resistance. Destroying those lowers enemy patrol spawns

      • @jballsOP
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        111 month ago

        That’s actually the opposite of how it works! There’s a video out there (Maybe this one? that explains how patrol spawn rates work.

        Counterintuitively, destroying hives and fabricators INCREASES the amount of patrols.

        • all-knight-party
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          61 month ago

          Wow, that is pretty crazy. I notice this mostly when checking for super samples or other collectibles after having completed the rest of the map, what I must’ve been noticing is the fact that we already cleared the static spawns and won’t be aggroing any further hives, leaving only the increased frequency of patrols, which is technically still less enemies than before, so I interpret it as less patrols.

        • MarauderIIC
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          1 month ago

          But if you’re within 65 75 meters of the map edge after destroying all the bases, then your safe bubble will stop all the spawns.

          You can chain these together to stop spawns at an extract that is further than 65m 75m from the edge.

          • @jballsOP
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            41 month ago

            Not sure I’m following. So being close to the edge stops patrols from spawning? Then spacing the squad out 65 ms apart with one guy near the edge stops patrols?

            • MarauderIIC
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              1 month ago

              Yeah, once all the bases are dead, enemies spawn from the direction of the closest map edge, heading towards a player.

              Enemies can’t spawn within 65m 75m of a player, which is a “safe zone”. Players that split up can each have a patrol spawn on them.

              If the closest map edge is less than 65m 75m away, enemies can’t spawn targeting that player at all.

              If it is more than 65m 75m away, then enemies will spawn from the direction of the closest map edge. The way to prevent this is to have one player stand at the end of another player’s safe zone, linking the safe zones together, until someone’s safe zone overlaps the map edge.

              If you don’t overlap the zones then someone could wind up with a patrol spawning in the gap between safe zones. I think. I haven’t had to chain zones really. In practice, most often someone just has to stand at extract and then someone else has to move towards the map edge.

              This is usually easier to do before calling extract.

              https://youtu.be/xXr-72xMtSY?si=x0NpjTUWGswqgIWJ approx 2:45 for a diagram

              • @jballsOP
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                31 month ago

                Awesome info! Thanks

    • @[email protected]
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      61 month ago

      Yeah sometimes a buddy is half way across the map complaining about hunters while I dive and try to adjust my position to make it look like I’m sleeping.

  • @[email protected]
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    131 month ago

    And then in another game, you have the same quiet first minute while waiting for the Pelican and then you get the next minute fighting two bile titans and three chargers that came from out of nowhere…

    • @jballsOP
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      51 month ago

      This happened to me yesterday with 4 Bile Titans! I’ve found in that situation that since you can’t possibly kill them all, your best bet is to blow up their tail so they at least can’t spit at you.

      Then again, maybe the spit would have them kill each other…