simple@lemm.ee to Games@lemmy.worldEnglish · 7 months agoMasahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logowww.videogameschronicle.comexternal-linkmessage-square162fedilinkarrow-up11.02Karrow-down18 cross-posted to: games
arrow-up11.01Karrow-down1external-linkMasahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logowww.videogameschronicle.comsimple@lemm.ee to Games@lemmy.worldEnglish · 7 months agomessage-square162fedilink cross-posted to: games
minus-squareCaptDustlinkfedilinkEnglisharrow-up1·edit-27 months agoGameCube used Pro logic 2, which encoded the surround sound signal over the stereo channels and decoded it into 5 channels at the receiver. It only needed composite connections. Sure it’s not DTS quality, but it’s still channels more than stereo.
GameCube used Pro logic 2, which encoded the surround sound signal over the stereo channels and decoded it into 5 channels at the receiver. It only needed composite connections. Sure it’s not DTS quality, but it’s still channels more than stereo.